Ezra and Nehemiah is a complex and thematic strategy game designed by Shem Phillips and Sam Macdonald, the design duo known for the Western Kingdom and Southern Tigris trilogies. The game combines multi-use cards, hand management, worker placement, and resource management to create a unique tabletop experience. Many playtesters have called the game Sam and Shem’s “greatest hits,” as many design elements from their previous games can be found scattered throughout the game’s DNA.
Ezra and Nehemiah's goal is to be the player with the most Victory Points (VP) at the end of the game. Points are earned primarily by building the temple, rebuilding the city walls and gates, and teaching the Torah to the returning exiles. Players can also try to develop their land, travel to camps outside the city walls, or feed the altar fire to keep it burning day and night. The prophets, Haggai and Zechariah will do their part to keep the people focused on what is most important.
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