Please note : "High Frontier 4 All - Module 4 – Exodus" is an expansion and requires a copy of High Frontier 4 All to be played!
This expansion is used to connect High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to ideology pairs. Contracts are auctioned off in a special auction (as part of the crowdfunding operation); players bid over years to complete (lowest bid wins). A clock token is placed on the Sunspot Cycle to mark the bid. Winning a contract grants a cash advance and additional rewards upon fulfillment (delivering the contract to the specified destination), including ongoing capabilities. If late, players must pay late fees and/or may default (unable to bid on contracts until the advance is refunded). Discarding a contract gives a player the default token - this gives them a VP penalty and the inability to bid on garrisoned contracts. The contract deck switches to the gold side when a player produces an isotope, causing the isotope to be monetized. A second (spaceborn) colonist queue is available once you have a colony beyond Earth orbit (BEO). They cannot coexist with earthborn colonists (Module 2 humans) within your faction. All Robots (including those from Module 2) are placed in the space queue. Cybernetic icons on contracts are required to implant augmentations, which grant abilities to the colonist they are implanted on. Augment tokens are implanted on colonists and remain attached to that colonist until they are decommissioned or removed. A colonist with one or more augmentations is an augmented colonist. A Colocated Augmented Colonist is required for the promotion operation. Docking a Bernal with a Dirtside matching your isostandard fuses the isobank: Exodus contracts are activated. The isotope may be transferred to the isobank (adding to the isototal) to assist with a starshot, either during the game (despair) or at the end of the game. VPs are awarded for contributions. A despair starshot ends the game at the end of the current cycle; the starship must exit before the end of the game or the commander suffers a VP penalty.
In the box you will find the rules in English.
Discover the game's Tutorial BEFORE it arrives at your home via this Video Tutorial!
Our policy is a 14 day return policy. If 14 days have passed since the date of purchase, unfortunately we cannot offer you a refund or exchange. To be eligible for a return, the item must be intact and in the same condition that you received it. It must also be in its original packaging, refunds or returns are NOT allowed for opened or die-cut products.
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